Spatial Awareness Tools

Investigating visually impaired gamers' preferences for spatial awareness tools within video games.

Four views of a video game character within a room with a key and a door. Each view corresponds to a different spatial awareness tool.

Depictions of the four spatial awareness tools (SATs) that we tested: a smartphone map, a whole-room shockwave, a directional scanner, and a simple audio menu of points-of-interest.

© 2024 Vishnu Nair

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