Leveling the Playing Field

Creating tools for equivalently accessible video game worlds.

At the top, a heading that says "Granting experiences." Below this heading, three panels side-by-side, representing the three projects. From left to right, a game character aiming at an enemy in the distance (for NavStick), a depiction of a smartphone showing a minimap of a game level (for SATs), an overhead view of a game room with grid cells on the floor (for Surveyor).

A slide from my talk. My work focuses on how we can design assistive tools by focusing on the potential experiences they can grant users. In this talk, I go over three of my projects on making video game worlds accessible to BLV players: NavStick (focusing on the experience of looking around), spatial awareness tools (focusing on the experience of gaining spatial awareness), and Surveyor (focusing on the experience of discovery).

Talk Recording

(via the Accessibility NYC YouTube channel)

An article version of this talk is available on the Equal Entry blog.

Talk Summary

Video games offer entertainment and a sense of community for many, yet for people who are blind or have low vision (BLV), these experiences are largely inaccessible. The vast majority of video games are not designed with BLV players in mind, and games that are specifically created for BLV players tend to lack the depth and complexity found in mainstream titles. The challenge at hand is not just about creating accessible games but ones that are equivalently accessible — ensuring that BLV gamers can dive into the same vibrant worlds and enjoy equally enriching experiences as their sighted counterparts.

In this talk, I share insights from my journey in designing, building, and testing video game accessibility tools for BLV players to navigate and engage with 3D game worlds in a fun and independent way. Through a deep dive into three of my major Ph.D. projects, I highlight feedback from BLV gamers and discuss what these projects reveal about next steps within game accessibility and even beyond.

Additional Resources

Introduction

Project 1: NavStick

Project 2: Spatial awareness tools (SATs)

Project 3: Surveyor

Other projects

  • Main project page for the ImageAssist project (creating touchscreen-based image exploration tools for BLV users), which I led.
  • Main project page for the ASSIST project (creating a turn-by-turn indoor navigation system for BLV users), which I led during my undergrad.
    • Demo video (from 2018) showing ASSIST in action.

© 2025 Vishnu Nair

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